Spieldesign - Neo-Feudal system: Unterschied zwischen den Versionen

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To proclaim yourself an Emperor, you have to be the sovereign (King) of at least two star systems. There is a social pressure to do so, in fact. You don't automatically lose your Emperor title when you're down to just one star system, but those who conquer the last one from you can strip you off it by force.
 
To proclaim yourself an Emperor, you have to be the sovereign (King) of at least two star systems. There is a social pressure to do so, in fact. You don't automatically lose your Emperor title when you're down to just one star system, but those who conquer the last one from you can strip you off it by force.
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=== King ===
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Controls a star system.
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To proclaim yourself a King, you have to be the sovereign (Duke) of at least half of the habitable planets of the star system if there is no other King of that system, else at least two-thirds of the star system if there is one, to wrestle control from him.
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=== Duke ===
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Controls a habitable planet (+ territories subordinate to that)
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=== Baron ===
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Controls a planetoid of major asteroid, or a habitable planet's state
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== Religion ==
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Version vom 1. Februar 2014, 18:52 Uhr

Feudal hierarchy

Emperor

Controls multiple star systems.

To proclaim yourself an Emperor, you have to be the sovereign (King) of at least two star systems. There is a social pressure to do so, in fact. You don't automatically lose your Emperor title when you're down to just one star system, but those who conquer the last one from you can strip you off it by force.

King

Controls a star system.

To proclaim yourself a King, you have to be the sovereign (Duke) of at least half of the habitable planets of the star system if there is no other King of that system, else at least two-thirds of the star system if there is one, to wrestle control from him.

Duke

Controls a habitable planet (+ territories subordinate to that)

Baron

Controls a planetoid of major asteroid, or a habitable planet's state

Religion

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