Monetary System: Unterschied zwischen den Versionen

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Common alloys: Electrum (Gold-Silver 4:1 to 1:1), Rose Gold (Gold-Copper 3:1), Red Gold (Gold-Copper 1:1), White Gold (Gold-Palladium or Gold-Nickel 9:1), Spangold (Gold-Copper-Aluminium 15:4:1), Purple Gold (Gold-Aluminium 4:1), Billon (Copper-Silver 3:2), Brass (Copper-Zinc 3:1), Bronze (Copper-Tin 7:1), Aluminium Bronze (Copper-Aluminium 9:1), Cupronickel (Copper-Nickel 3:1), Nickel Silver (Copper-Nickel-Zinc 3:1:1), Duralumin (Aluminium-Copper 19:1)
 
Common alloys: Electrum (Gold-Silver 4:1 to 1:1), Rose Gold (Gold-Copper 3:1), Red Gold (Gold-Copper 1:1), White Gold (Gold-Palladium or Gold-Nickel 9:1), Spangold (Gold-Copper-Aluminium 15:4:1), Purple Gold (Gold-Aluminium 4:1), Billon (Copper-Silver 3:2), Brass (Copper-Zinc 3:1), Bronze (Copper-Tin 7:1), Aluminium Bronze (Copper-Aluminium 9:1), Cupronickel (Copper-Nickel 3:1), Nickel Silver (Copper-Nickel-Zinc 3:1:1), Duralumin (Aluminium-Copper 19:1)
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Translated to game terms (assuming a 2x2 matrix - four items - and a "dotting" matrix adding one item to nine):
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* Mixes
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** 3 Gold + 1 Silver -> Electrum (1)
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** 3 Gold + 1 Copper -> Rose Gold
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** 2 Gold + 2 Silver -> Electrum (2)
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** 2 Gold + 1 Silver + 1 Copper -> Cheap Gold
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** 2 Gold + 2 Copper -> Red Gold
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** 1 Gold + 3 Silver -> Golden Silver (1)
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** 1 Gold + 2 Silver + 1 Copper -> Golden Silver (2)
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** 1 Gold + 1 Silver + 2 Copper -> Billon (2)
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** 1 Gold + 3 Copper -> Billon (3)
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** 3 Silver + 1 Copper -> Sterling Silver
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** 2 Silver + 2 Copper -> Tibetian Silver
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** 1 Silver + 3 Copper -> Billon (1)
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** 3 Gold + 1 Alumnium -> Purple Gold
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** 3 Copper + 1 Nickel -> Cupronickel
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** 2 Copper + 1 Nickel + 1 Zinc -> Nickel Silver
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** 3 Copper + 1 Zinc -> Brass
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** 2 Copper + 2 Zinc -> Naval Brass
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** 1 Copper + 3 Zinc -> White Brass
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** 3 Copper + 1 Tin -> Bronze
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** 3 Gold + 1 Palladium -> White Gold (1)
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** 3 Gold + 1 Nickel -> White Gold (2)
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* Level 2 Mixes
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** 1 Brass + 1 Bronze -> Red Brass
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* Dotting
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** Aluminium with Copper -> Duralumin
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** Copper with Aluminium -> Aluminium Bronze
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** Copper with Zinc -> Gliding Metal
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** Tin with Copper -> Pewter
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** Silver with Platinum -> Platinum Sterling
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* Level 2 Dorring
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** Cheap Gold with Palladium -> White Gold (3)
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** Rose Gold with Aluminium -> Spangold
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** Brass with Aluminium -> Nordic Gold
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** Brass with Manganese -> Manganese Brass
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** Brass with Nickel -> Nickel Brass
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Coins: Made of precious metals or their alloys, they have a *value* equal to its metal's value and a *form*, including *marks* which determine who *minted* them. Usually, a coin is accepted only in the origin territory for its full value, everywhere else you have to accept (up to 50%) less value.
 
Coins: Made of precious metals or their alloys, they have a *value* equal to its metal's value and a *form*, including *marks* which determine who *minted* them. Usually, a coin is accepted only in the origin territory for its full value, everywhere else you have to accept (up to 50%) less value.

Version vom 7. Februar 2012, 17:37 Uhr

Precious metals: Stuff which is of no or very little use by itself, but doesn't degrade much in typical conditions and is rather hard to find or labour-intensive to acquire.

Gold-Silver-Copper.png

List: Gold, Silver, Platinum, Palladium, Aluminium (pre-Hall-Héroult process), Copper, rare fantasy metals

Common alloys: Electrum (Gold-Silver 4:1 to 1:1), Rose Gold (Gold-Copper 3:1), Red Gold (Gold-Copper 1:1), White Gold (Gold-Palladium or Gold-Nickel 9:1), Spangold (Gold-Copper-Aluminium 15:4:1), Purple Gold (Gold-Aluminium 4:1), Billon (Copper-Silver 3:2), Brass (Copper-Zinc 3:1), Bronze (Copper-Tin 7:1), Aluminium Bronze (Copper-Aluminium 9:1), Cupronickel (Copper-Nickel 3:1), Nickel Silver (Copper-Nickel-Zinc 3:1:1), Duralumin (Aluminium-Copper 19:1)

Translated to game terms (assuming a 2x2 matrix - four items - and a "dotting" matrix adding one item to nine):

  • Mixes
    • 3 Gold + 1 Silver -> Electrum (1)
    • 3 Gold + 1 Copper -> Rose Gold
    • 2 Gold + 2 Silver -> Electrum (2)
    • 2 Gold + 1 Silver + 1 Copper -> Cheap Gold
    • 2 Gold + 2 Copper -> Red Gold
    • 1 Gold + 3 Silver -> Golden Silver (1)
    • 1 Gold + 2 Silver + 1 Copper -> Golden Silver (2)
    • 1 Gold + 1 Silver + 2 Copper -> Billon (2)
    • 1 Gold + 3 Copper -> Billon (3)
    • 3 Silver + 1 Copper -> Sterling Silver
    • 2 Silver + 2 Copper -> Tibetian Silver
    • 1 Silver + 3 Copper -> Billon (1)
    • 3 Gold + 1 Alumnium -> Purple Gold
    • 3 Copper + 1 Nickel -> Cupronickel
    • 2 Copper + 1 Nickel + 1 Zinc -> Nickel Silver
    • 3 Copper + 1 Zinc -> Brass
    • 2 Copper + 2 Zinc -> Naval Brass
    • 1 Copper + 3 Zinc -> White Brass
    • 3 Copper + 1 Tin -> Bronze
    • 3 Gold + 1 Palladium -> White Gold (1)
    • 3 Gold + 1 Nickel -> White Gold (2)
  • Level 2 Mixes
    • 1 Brass + 1 Bronze -> Red Brass
  • Dotting
    • Aluminium with Copper -> Duralumin
    • Copper with Aluminium -> Aluminium Bronze
    • Copper with Zinc -> Gliding Metal
    • Tin with Copper -> Pewter
    • Silver with Platinum -> Platinum Sterling
  • Level 2 Dorring
    • Cheap Gold with Palladium -> White Gold (3)
    • Rose Gold with Aluminium -> Spangold
    • Brass with Aluminium -> Nordic Gold
    • Brass with Manganese -> Manganese Brass
    • Brass with Nickel -> Nickel Brass


Coins: Made of precious metals or their alloys, they have a *value* equal to its metal's value and a *form*, including *marks* which determine who *minted* them. Usually, a coin is accepted only in the origin territory for its full value, everywhere else you have to accept (up to 50%) less value.