RPG Attributes
Inhaltsverzeichnis
Single-value attributes
Typically 0 to x
Body attributes
- Agility (speed at which things gets done) [DF]
- Appearance (healthy body)
- Dexterity
- Disease Resistance [DF]
- Endurance (exhaustion reduction) [DF]
- Recuperation (wound healing rate) [DF]
- Size
- Speed
- Strength (amount of force being able to be applied) [DF]
- Toughness (damage reduction) [DF]
Mind attributes
- Charisma [SM3]
- Creativity [DF]
- Focus [DF]
- Intelligence (also: Analytical Ability) [DF]
- Intuition [DF]
- Linguistic Ability [DF]
- Memory [DF]
- Musicality [DF]
- Patience [DF]
- Refinement [SM3]
- Sanity
- Social Awareness [DF]
- Willpower [DF]
Senses
- Alertness ("fifth sense")
- Empathy [DF]
- Hearing
- Kinaesthetic Sense [DF]
- Smelling (includes taste)
- Spatial Sense [DF]
- Vision
- Libido [SM3]
- Morality (also: Faith, Ethics) [SM3]
- Slutiness [SM3]
Others
- Luck
Traits
Mental details, typically -x to x, don't change much during life aside from catastrophic events
- Activeness (activity level) [DF]
- Adventurousness [DF]
- Anger (also: Temperament) [DF][SM3]
- Anxiety (nervousness) [DF]
- Artistic Interest [DF]
- Assertiveness (how good of a leader that person is) [DF]
- Cautiousness [DF]
- Chauvinism (works both ways)
- Cheerfulness (optimism) [DF]
- Compassion [DF]
- Confidence [DF]
- Cooperation (willingness to compromise) [DF]
- Depression [DF]
- Dutifulness [DF]
- Emotionality (also: Sensibility) [DF][SM3]
- Exhibitionism [SM3]
- Friendliness [DF]
- Gregariousness (how good of a company that person is) [DF]
- Honesty [DF]
- Immoderation [DF]
- Intellectual Curiosity [DF]
- Mental Vulnerability (breaking down under stressful situations) [DF]
- Modesty (high modesty means the character doesn't need and isn't seeking praise) [DF]
- Nymphomania [SM3]
- Orderliness [DF]
- Perfection-Striving [DF]
- Rebelliousness (changes to Loyalty, also: Obedience) [DF][SM3]
- Self-Consciousness (how much the opinion of others matter to this person) [DF]
- Self-Discipline [DF]
- Thrill-Seeking [DF]
- Trusting [DF]
- Aptitude - Special, one per skill grouping/type
Vital characteristics
Typically relatively quickly changing, unbounded.
Positive characteristics / pools
You want to have them high (up to a maximum, typically different per-character). Negative effects when at or below 0.
- Energy (also: Health)
- Joy [SM3]
Negative characteristics
Typically you want to have them as near to 0 as possible.
- Drowsiness (from blood loss, for example) [DF]
- Fever [DF]
- Hunger
- Lust ("horniness")
- Nausea (vomiting helps ... a bit) [DF]
- Pain
- Thirst
Person-to-person attributes
Typically -x to x
- Consanguinity (also: Blood Relationship, amount of genetic pool shared, reciprocal, in percent, always 100.0 for person-to-themselves and identical twins; 50.0 for children to parents and non-identical-twin siblings to each other, 25.0 between uncles/aunts and nephews/nieces or between grandparents and their grandchildren, 12.5 between (first) cousins and so on)
- Desire
- Familiarity
- Love [SM3]
- Loyalty [SM3]
- Trust [SM3]
Person-to-organisation attributes
Typically -x to x
- Fame (of the person within the organisation or place)
- Patriotism (of the person to the organisation or place)
- Reputation (of the person within the organisation or place)
- Social Integration (how easy it is for this person to fit into the organisation or place)
- Affinity (how much the character is a fan of the organisation or place, reciprocal)
Body characteristics
Statistics related to the appearance, size and body form of the character.
- Height
- Weight
- Bust Size [SM3]
- Waist Size [SM3]
- Hip Size [SM3]
- Cock Length [SM3]
- Cup Size (additional circumference for a woman's breasts, relative to the bust size measured just below them)
- BMI (Body Mass Index) = Weight / Height²
- Body Fat Percentage
Object tree
Stat +- Attribute +- Trait +- Vital +- Skill +- Relationship +- PersonalRelationship +- GroupRelationship