Monetary System

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Precious metals: Stuff which is of no or very little use by itself, but doesn't degrade much in typical conditions and is rather hard to find or labour-intensive to acquire.

Gold-Silver-Copper.png

List: Gold, Silver, Platinum, Palladium, Aluminium (pre-Hall-Héroult process), Copper, rare fantasy metals

Common alloys: Electrum (Gold-Silver 4:1 to 1:1), Rose Gold (Gold-Copper 3:1), Red Gold (Gold-Copper 1:1), White Gold (Gold-Palladium or Gold-Nickel 9:1), Spangold (Gold-Copper-Aluminium 15:4:1), Purple Gold (Gold-Aluminium 4:1), Billon (Copper-Silver 3:2), Brass (Copper-Zinc 3:1), Bronze (Copper-Tin 7:1), Aluminium Bronze (Copper-Aluminium 9:1), Cupronickel (Copper-Nickel 3:1), Nickel Silver (Copper-Nickel-Zinc 3:1:1), Duralumin (Aluminium-Copper 19:1)

Translated to game terms (assuming a 2x2 matrix - four items - and a "dotting" matrix adding one item to nine):

"Pure" metals and transformation results

Base materials

  • Carbon (6)
  • Aluminium (13)
  • Silicon (14)
  • Sulfur (16)
  • Titanium (22)
  • Chromium (24)
  • Manganese (25)
  • Iron (26)
  • Cobalt (27)
  • Nickel (28)
  • Copper (29)
  • Zinc (30)
  • Arsenic (33)
  • Palladium (46)
  • Silver (47)
  • Tin (50)
  • Antimony (51)
  • Iridium (77)
  • Platinum (78)
  • Gold (79)
  • Mercury (80)
  • Lead (82)
  • Bismith (83)

Transformed materials

  • Steel
  • Orichalcum (magical)

Fantasy stuff, unsorted

  • Adamantium
  • Mithril
  • Carmot (base element of Philosopher's Stone, for advanced transmutations)
  • Ebony (Elder Scrolls, heavy durable metal)
  • Glass (Elder Scrolls, light translucent metal)

Alloys

Alloys of base metals

  • 3 Gold + 1 Silver -> Electrum (1)
  • 3 Gold + 1 Copper -> Rose Gold
  • 2 Gold + 2 Silver -> Electrum (2)
  • 2 Gold + 1 Silver + 1 Copper -> Cheap Gold
  • 2 Gold + 2 Copper -> Red Gold
  • 1 Gold + 3 Silver -> Golden Silver (1)
  • 1 Gold + 2 Silver + 1 Copper -> Golden Silver (2)
  • 1 Gold + 1 Silver + 2 Copper -> Billon (2)
  • 1 Gold + 3 Copper -> Orichalcum (mundane)
  • 3 Silver + 1 Copper -> Sterling Silver
  • 2 Silver + 2 Copper -> Tibetian Silver
  • 1 Silver + 3 Copper -> Billon (1)
  • 3 Gold + 1 Alumnium -> Purple Gold
  • 3 Copper + 1 Nickel -> Cupronickel
  • 2 Copper + 1 Nickel + 1 Zinc -> Nickel Silver
  • 3 Copper + 1 Zinc -> Brass
  • 2 Copper + 2 Zinc -> Naval Brass
  • 1 Copper + 3 Zinc -> White Brass
  • 3 Copper + 1 Tin -> Bronze
  • 3 Copper + 1 Arsenic -> Arsenic Bronze
  • 3 Gold + 1 Palladium -> White Gold (1)
  • 3 Gold + 1 Nickel -> White Gold (2)
  • 3 Iron + 1 Carbon (Coal) -> Pig Iron
  • 2 Iron + 2 Chromium -> Ferrochrome
  • 2 Iron + 2 Nickel -> Ferronickel
  • 3 Iron + 1 Nickel -> Invar
  • 1 Iron + 3 Silicon -> Ferrosilicon (1)
  • 2 Iron + 2 Silicon -> Ferrosilicon (2)
  • 3 Iron + 1 Silicon -> Ferrosilicon (3)
  • 3 Iron + 1 Manganese -> Spiegeleisen
  • 3 Iron + 1 Copper -> Oilite
  • 2 Mercury + 2 Silver -> Amalgam (1)
  • 2 Mercury + 1 Silver + 1 Tin -> Amalgam (2)
  • 2 Mercury + 2 Gold -> Gold Amalgam
  • 2 Mercury + 2 Tin -> Tin Amalgam
  • 1 Gold + 1 Silver + 1 Copper + 1 Mercury -> Orichalcum Base

Steel mixes (high-alloy steels)

  • 3 Steel + 1 Nickel -> Maraging Steel
  • 3 Steel + 1 Chromium -> Stainless Steel

Fantasy alloys (unsorted)

  • 3 Iron + 1 Orichalcum (magical) -> Orcish Steel (Elder Scrolls)

Dotting

Base Metal Dotting

  • Aluminium with Copper -> Duralumin
  • Copper with Aluminium -> Aluminium Bronze
  • Copper with Zinc -> Gliding Metal
  • Tin with Copper -> Pewter
  • Silver with Platinum -> Platinum Sterling

Alloy Dotting

  • Cheap Gold with Palladium -> White Gold (3)
  • Rose Gold with Aluminium -> Spangold
  • Brass with Aluminium -> Nordic Gold
  • Brass with Manganese -> Manganese Brass
  • Brass with Nickel -> Nickel Brass
  • Brass with Tin -> Red Brass (1)
  • Bronze with Zinc -> Red Brass (2)

Steel alloys

  • Steel with Aluminium ->
  • Steel with Chromium ->
  • Steel with Copper ->
  • Steel with Manganese ->
  • Steel with Nickel ->
  • Steel with Silicon -> Spring Steel

Fantasy dotting (unsorted)

  • Iron with "Moonstone" -> Elven Steel (Elder Scrolls)

Transformations (with catalysts)

  • 4 Pig Iron (with flux stone: Limestone, Marble, Dolomite, Chalk, Calcite) -> 3 Steel
  • 1 Orichalcum Base (with magic) -> 1 Orichalcum (magical)

Fantasy Transformations (unsorted)

  • Ebony with Deadric Power -> Daedric (Elder Scrolls)

Coins: Made of precious metals or their alloys, they have a *value* equal to its metal's value and a *form*, including *marks* which determine who *minted* them. Usually, a coin is accepted only in the origin territory for its full value, everywhere else you have to accept (up to 50%) less value.