Spieldesign - Neo-Feudal system
Inhaltsverzeichnis
Feudal hierarchy
Emperor
Controls multiple star systems.
To proclaim yourself an Emperor, you have to be the sovereign (King) of at least two star systems. There is a social pressure to do so, in fact. You don't automatically lose your Emperor title when you're down to just one star system, but those who conquer the last one from you can strip you off it by force.
King
Controls a star system.
To proclaim yourself a King, you have to be the sovereign (Duke) of at least half of the habitable planets of the star system if there is no other King of that system, else at least two-thirds of the star system if there is one, to wrestle control from him.
Duke
Controls a habitable planet (+ territories subordinate to that)
Baron
Controls a planetoid or major asteroid, a habitable planet's moon or a habitable planet's state
Religion
(TBD)
Solar systems
Interstellar
Solar systems - as well as everything on that scale in the game - are positioned to a precision of 0.001 ly (63.240 AU) and treated as stationary for the course of the game. A jump into the system happens inside this precision's limits. Major planets are assumed to be all inside these limits (and thus the max distance from the baricentre should not exceed 63.240 AU, but there's no check to prevent that).
Comparison of the solar system:
- Outermost planet (Neptune): 30.332-29.810 AU
- Outermost planetoid (Sedna): 937-76 AU (0.015-0.001 ly)
- inner doughnut-shaped (Hills) Oort cloud 2k-20k AU (0.032-0.316 ly), outer (spherical) Oort cloud 20k-50k AU (0.316-0.791 ly).
Interplanetary
Inside a system, stars, planets, planetoids, asteroids, moons and so on have distances measured to the precision of 0.001 AU (=about 150 Mm). The first four all orbit the barycentre of the system itself, moons orbit the barycentre of their planetary system. The distances are all mean distances (for now).
Objects outside of 63.240 AU mean radius should be avoided.
Asteroids and moons should have a diameter of at least 200 km.
Binary systems count as two separate areas.
Solar system example:
- 0.005 AU Sol [Main star]
- 0.387 AU Mercury [Planet]
- 0.723 AU Venus [Planet]
- 1.000 AU Terra [Planet]
- 0.002 AU Luna [Moon]
- 1.524 AU Mars [Planet]
- 2.766 AU Ceres [Planetoid]
- 5.198 AU Jupiter [Planet]
- 0.001 AU Amalthea [Moon]
- 0.003 AU Io [Moon]
- 0.004 AU Europe [Moon]
- 0.007 AU Ganymede [Moon]
- 0.013 AU Callisto [Moon]
- 9.537 AU Saturn [Planet]
- 0.001 AU Mimas [Moon]
- 0.002 AU Enceladus [Moon]
- 0.002 AU Tethys [Moon]
- 0.003 AU Dione [Moon]
- 0.004 AU Rhea [Moon]
- 0.008 AU Titan [Moon]
- 0.010 AU Hyperion [Moon]
- 0.024 AU Iapetus [Moon]
- 0.086 AU Phoebe [Moon]
- 19.191 AU Uranus [Planet]
- 0.001 AU Miranda [Moon]
- 0.001 AU Ariel [Moon]
- 0.002 AU Umbriel [Moon]
- 0.003 AU Titania [Moon]
- 0.004 AU Oberon [Moon]
- 30.069 AU Neptune [Planet]
- 0.001 AU Proteus [Moon]
- 0.002 AU Triton [Moon]
- 0.037 AU Nereid [Moon]
- 39.419 AU Orcus [Planetoid]
- 39.482 AU Pluto-Charon [Planetoid binary]
- 39.680 AU Ixion [Planetoid]
- 41.930 AU 2002-MS4 [Planetoid]
- 42.190 AU Salacia [Planetoid]
- 43.130 AU Varuna [Planetoid]
- 43.310 AU 2005-UQ513 [Planetoid]
- 43.335 AU Haumea [Planetoid]
- 43.600 AU Quaoar [Planetoid]
- 45.792 AU Makemake [Planetoid]
- 67.330 AU 2007-OR10 [Planetoid]
- 67.668 AU Eris [Planetoid]