Spieldesign - Image-backed map generation
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Generation steps[Bearbeiten | edit source]
- Elevation
Sources: heightmap, roughness map (optional)
- Temperature
Sources: Elevation, average temperature setting, temperature map (optional)
- Sea Mask
Sources: Elevation, sea level setting
- Evaporation
Sources: Sea Mask, Temperature
- Rainfall
Sources: Elevation, Evaporation, prevailing wind direction (wind shadows), average rainfall setting, rainfall map (optional)
- Drainage
Sources: average drainage setting, drainage map (optional)
- Base Evapotranspiration
Source: Evaporation, Drainage
- Biome Classification
Sources: Elevation, Temperature, Base Evapotranspiration
- River Sources
Sources: Sea Mask, Rainfall, Drainage, river amount setting
- Rivers/Lakes
Sources: Elevation, Sea Mask, River Sources
- Settlements
Sources: Elevation, Sea Mask, Rivers/Lakes, settlement density setting
- Roads
Sources: Elevation, Sea Mask, Settlements, road density setting